Taking something that can't be done, and then doing it.

by Jiří {x2} Činčura

Latest Entries

Upper-casing conventions as SQL likes it in Entity Framework 6

Before Entity Framework 6 was finalized I wrote posts ([1] and [2]) showing how with the help of conventions you can save yourself some tedious typing for databases following strictly SQL standard in respect to upper case and (not)quoting (see previous posts for details).

But that was pre-EF6 era and some API changed. In fact it’s now even way easier to do that.

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How slow the "lock" statement actually is?

When I’m teaching my “parallel-threading-asynchronous-locking-synchronization” course I discuss the lock statement a lot. Not only because it’s probably the most widely used “lock”, but also because it’s pretty easy to fall into a trap if you don’t know what’s going on behind the scenes and around you.

Anyway. I often show how the lock is translated into try-finally block and that it does not come for free. And among other things I’m trying to get into the brains of the people I’m teaching is that you should spent as less time as possible inside lock (of course, with some exceptions) - less contention equals less waiting hence more resources used for real work.

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The magic of "async" keyword

In last couple of weeks I was again confronted number of times with something “asynchronous”. In this post I don’t want to argue about CPU-bound and IO-bound operations with respect to “asynchronous” word. What I’ll talk about is the async keyword. Because it looks like there’s still confusion.

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Set-reset easily

I have to say I’m bit obsessed by writing as less code as possible and having compiler of language do the work. I don’t like cryptic code, though. It needs to read easily. My problem today was simple. I needed simplify the code that sets new value into property, does something and sets back the original value.

Maybe you remember this from good old Delphi or WinForms days. Set the title of button to “Working…”, do the work, put back whatever was on that button before.

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Timing out task

Last week I was working with pretty bad library that from time to time got stuck. No progress. Given the library was fairly young and supported asynchronous methods I suspect there was a deadlock/livelock somewhere. Although the code was open source I had no time (or intention) to debug it. I just needed quick fix.

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WUG: Asynchronní a paralelní programování v .NETu (Olomouc)

Po Brně a Praze si “Asynchronní a paralelní programování v .NETu” střihneme v Olomouci. Jsem rád, že lidi toto zajímá. Je to téma co mě baví a rád o něm povídám. Klidně bych povídal a programoval a přemýšlel nad problémy co lidé přinesou hodiny. A když mě někdo poslouchá… :)

Asynchronní proramování nabralo za posledních pár let na obrátkách a dostalo se do povědomí mnoha vývojářů. Ačkoli ve své podstatě se nejedná o nic nového, alespoň v systému Windows. Nicméně příchod C# 5 a, jistě nyní známých, klíčových slov async a await umožnil použití asynchronní programování bez dřiny.

Pokud vás zajímají detaily od křemíku až po kód, přijďte 13.10.2014 od 17:30 na WUG do Olomouce.

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Kreuzspitze FKT

Two years ago I first hiked the Kreuzspitze. The Kreuzspitze in Ötztal Alps – kreu means cross in German and spitze could be translated as peak and as there’s a lot of peaks in (not only) Alps with cross on top, it’s also bunch of peaks with same name in Austria, Italy, Germany and maybe somewhere else. The trail from closest village Vent is not extra difficult (you don’t need to climb) although it’s steep in some sections and the final part being a bit exposed ridge. Later I discovered the concept of FKTs or Fastest Known Times and after a while it clicked me. This could be a great peak to try to summit (and get back down) in record time.

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On sprints

Everybody’s agile. Everybody’s having backlog and doing scrum (whatever that means). Everybody’s talking about one week sprints and two week sprints. And it’s so fun and modern and minimum viable product and burn down charts and … and I’m not so sure about sprints.

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Checking for ConfigureAwait(false) automatically

Task Parallel Library (TPL) and async/await functionality completely changes the game we - developers - were playing last years. Because it changes the game so much there’s quite some implementation details that, when you want to play A game, need to be considered. It’s not that the implementation is wrong or attacking the problem from wrong direction. It’s just a trade-off. Basically to make a A- game ready without any additional learning.

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